Perspective
In Marmot, you can choose to lock a player’s perspective or force set it.
This method is subject to change in the future.
If you want to lock their current perspective, you can do:
player.lockPerspective(true)If you want to unlock their perspective, you can do:
player.lockPerspective(false)If you want to force their perspective, you can do:
player.setPerspective(ClientPerspective.FIRST_PERSON)player.setPerspective(ClientPerspective.THIRD_PERSON_BACK)player.setPerspective(ClientPerspective.THIRD_PERSON_FRONT)You can chain events to set their perspective and then lock it, as shown:
player.setPerspective(ClientPerspective.THIRD_PERSON_BACK)player.lockPerspective(true)