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Keybinds

In Marmot, you can send a forced keybinds packet to a player or audience.

In Kotlin, it can look something like this:

MarmotAPI.sendKeybinds(
event.player,
mapOf(
"key.advancements" to "key.keyboard.y"
)
)

You can send an infinite amount of keybinds, but be careful with that. The client will automatically reject any invalid keybinds.

‼️The client expects a Keybind translation key (e.g: key.advancements) to be mapped to a keyboard key (e.g: key.keyboard.y).
ℹ️You can find a full list of the Minecraft translation keys here.