Camera Offset
In Marmot, you can force a player or audience’s first, and third person camera offset.
In Kotlin, it looks like this:
player.adjustCameraOffset( x = 0, y = 5, z = 0)
In Marmot, you can force a player or audience’s first, and third person camera offset.
In Kotlin, it looks like this:
player.adjustCameraOffset( x = 0, y = 5, z = 0)