Camera Lock
In Marmot, you can lock a player or audience’s camera from moving.
In Kotlin, it looks like this:
player.lockCamera(true) // lockplayer.lockCamera(false) // unlock
audience.lockCamera(true)audience.lockCamera(false)
In Marmot, you can lock a player or audience’s camera from moving.
In Kotlin, it looks like this:
player.lockCamera(true) // lockplayer.lockCamera(false) // unlock
audience.lockCamera(true)audience.lockCamera(false)