Camera
In Marmot, you can adjust a player or audience’s camera, to control their pitch, yaw, roll, and FOV.
In Kotlin, it looks like this:
player.adjustCamera( pitch = 0, yaw = 0, roll = 15, // degrees, 360 for one revolution fov = 90)
In Marmot, you can adjust a player or audience’s camera, to control their pitch, yaw, roll, and FOV.
In Kotlin, it looks like this:
player.adjustCamera( pitch = 0, yaw = 0, roll = 15, // degrees, 360 for one revolution fov = 90)